CINEMA 4D Essential Training

CINEMA 4D Essential Training

CINEMA 4D Essential Training

CINEMA 4D Essential Training

Cinema 4D Course : Learn CINEMA 4D R17. From polygonal and spline modeling to lighting, rendering, and shading, this series of CINEMA 4D tutorials will get you up to speed quickly so that you can make great looking 3D graphics and animations with ease.
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program,
CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps.
The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering.
Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow.
By the end of the course, you should be comfortable working with all of C4D's powerful tools.

Topics include:

  • What's new in R17?
  • Using the Take System for versioning and compositing
  • Navigating the C4D interface
  • Modeling splines
  • Building 3D models from polygons
  • Using deformers to bend, twist, and warp models
  • Adding surface detail with materials and shaders
  • Working with 3D lighting
  • Using the MoGraph tools
  • Animating in CINEMA 4D
  • Rendering your models and animations
  • Compositing C4D models in After Effects



Course Intro Video


  1. Using the exercise files

  2. Understanding The Take System

    1. Creating versions with the Take System

    2. Spline tool

    3. Other features

  3. Overview of 3D workflow

    1. Navigating the CINEMA 4D C4D interface

    2. Creating a text spline

    3. Using the Extrude object

    4. Creating a camera

    5. Setting up a material

    6. Lighting the model

    7. Rendering

  4. Introducing spline modeling

    1. Creating splines in C4D

    2. Using the Lathe tool

    3. Using the Sweep NURBS objects

    4. Importing curves from Illustrator and using the Extrude tool

    5. Creating with the Loft tool

  5. Understanding how 3D models are made

    1. Using the Extrude and Extrude Inner tools

    2. Using the Bridge and Knife tools

    3. Subdivision modeling

    4. Exploring the PolyPen

  6. A deformer

    1. Bend deformer

    2. Using the Spline Wrap deformer

    3. Wind deformer

    4. Using deformer falloff

  7. 3D Material

    1. How does C4D think about materials

    2. Rough surfaces bump, displacement, and normals

    3. Shiny surfaces reflection

    4. Transparent surfaces refraction

    5. Using an alpha channel in a label on a bottle

    6. Creating and using selection tags

    7. Projections vs. UVs

    8. Editing UVs

  8. 3D lighting

    1. Type of C4D lights and why we use them

    2. Working with shadows

    3. Why falloff is important and how to set it up

    4. Creating a three point lighting setup

    5. Volumetric lighting

    6. Introduction to Global Illumination

  9. Using Mograph

    1. Using cloners

    2. Using effectors

    3. Creating MoGraph with Fracture objects

    4. Creating type with MoText

    5. Setting up dynamics

  10. Animation

    1. Timeline controls FCurve vs. Key mode

    2. Adjusting animation curves

    3. Using setdriven keys

    4. Moving the camera with custom user data

  11. Rendering

    1. Common render settings

    2. Introduction to the Physical Render engine

    3. Tips to reduce render times

    4. Setting up multipass rendering

  12. Compositing In After Effect

    1. Uses for the Compositing tag

    2. Using the AEC workflow

    3. The CINEWARE workflow

    4. Compositing with multipass


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